Wraps the LLBLGen SaveEntity. Saves an entity to the database

Namespace: MonoSoftware.LLBLGen
Assembly: MonoSoftware.LLBLGen (in MonoSoftware.LLBLGen.dll) Version: 1.0.40.661 (1.0.40.661)

Syntax

C#
public virtual bool SaveEntity(
	IEntity2 entityToSave,
	bool refetchAfterSave,
	bool recurse
)
Visual Basic
Public Overridable Function SaveEntity ( 
	entityToSave As IEntity2,
	refetchAfterSave As Boolean,
	recurse As Boolean
) As Boolean
Visual C++
public:
virtual bool SaveEntity(
	IEntity2^ entityToSave, 
	bool refetchAfterSave, 
	bool recurse
)
F#
abstract SaveEntity : 
        entityToSave : IEntity2 * 
        refetchAfterSave : bool * 
        recurse : bool -> bool 
override SaveEntity : 
        entityToSave : IEntity2 * 
        refetchAfterSave : bool * 
        recurse : bool -> bool 

Parameters

entityToSave
Type: IEntity2
Entity to save
refetchAfterSave
Type: System..::..Boolean
If true, refetch the entity after save
recurse
Type: System..::..Boolean
Recursively saves all child entities

Return Value

Type: Boolean

Implements

IRepository..::..SaveEntity(IEntity2, Boolean, Boolean)

See Also