Wraps the LLBLGen SaveEntity. Saves an entity to the database.

Namespace: MonoSoftware.MonoX.Repositories
Assembly: MonoX (in MonoX.dll) Version: 5.1.40.5065 (5.1.40.5065)

Syntax

C#
bool SaveNewsletter(
	NewsletterEntity entityToSave,
	bool refetchAfterSave,
	bool recurse
)
Visual Basic
Function SaveNewsletter ( 
	entityToSave As NewsletterEntity,
	refetchAfterSave As Boolean,
	recurse As Boolean
) As Boolean
Visual C++
bool SaveNewsletter(
	NewsletterEntity^ entityToSave, 
	bool refetchAfterSave, 
	bool recurse
)
F#
abstract SaveNewsletter : 
        entityToSave : NewsletterEntity * 
        refetchAfterSave : bool * 
        recurse : bool -> bool 

Parameters

entityToSave
Type: NewsletterEntity
Entity to save
refetchAfterSave
Type: System..::..Boolean
If true, refetch the entity after save
recurse
Type: System..::..Boolean
Recursively saves all child entities

Return Value

Type: Boolean
True if newsletter is saved, false otherwise.

See Also