Renders tags according to the supplied template.

Namespace: MonoSoftware.MonoX.Utilities
Assembly: MonoX (in MonoX.dll) Version: 5.1.40.5065 (5.1.40.5065)

Syntax

C#
public static void RenderMonoXTemplate(
	Control templateContainer,
	StringBuilder sb,
	Hashtable tagObjectMappingCollection,
	VelocityContext velocityContext,
	VelocityEngine velocityEngine
)
Visual Basic
Public Shared Sub RenderMonoXTemplate ( 
	templateContainer As Control,
	sb As StringBuilder,
	tagObjectMappingCollection As Hashtable,
	velocityContext As VelocityContext,
	velocityEngine As VelocityEngine
)
Visual C++
public:
static void RenderMonoXTemplate(
	Control^ templateContainer, 
	StringBuilder^ sb, 
	Hashtable^ tagObjectMappingCollection, 
	VelocityContext^ velocityContext, 
	VelocityEngine^ velocityEngine
)
F#
static member RenderMonoXTemplate : 
        templateContainer : Control * 
        sb : StringBuilder * 
        tagObjectMappingCollection : Hashtable * 
        velocityContext : VelocityContext * 
        velocityEngine : VelocityEngine -> unit 

Parameters

templateContainer
Type: System.Web.UI..::..Control
Container that holds rendered template
sb
Type: System.Text..::..StringBuilder
Template html
tagObjectMappingCollection
Type: System.Collections..::..Hashtable
Tag/Object/Control mapping where tag is replaced with given object
velocityContext
Type: VelocityContext
Velocity context used in more advanced template scenarios. For more information please see http://www.castleproject.org/others/nvelocity/index.html
velocityEngine
Type: VelocityEngine
Velocity engine used in more advanced template scenarios. For more information please see http://www.castleproject.org/others/nvelocity/index.html

See Also